When a single exposure is made using
either a film or digital camera there is some limit to the range of
brightness that can be captured in a single exposure. At some
point the film is either clear or black or in the case of a digital
camera the data is either zero or all ones. There are various
ways of dealing with this problem.
Zone System
The Zone System was developed by Ansel Adams (
Gallery,
Store) (
Wiki) and published as Zone
System Manual by Minor White (
Amazon). By doing experiments relating to
exposing and developing the negative you can determine the "speed" of
the film. Then doing more experiments you can learn how to expose
and develop a print. By using a spot light meter to read the
darkest location where shadow detail is desired the exposure can be
determined. Once the film has been exposed it's a mechanical
process to develop the film, expose the print and develop the print
(i.e. there is no experimentation in the dark room). But the
dynamic range limit is built into the film and paper being used.
Photoshop High Dynamic Range Application
It's only been in the last few years that Adobe has added High
Dynamic Range as an application to Photoshop starting with the CS3
release. Note this is not something you do with images that have
already been loaded into Photoshop but instead is an application or
script that is run from the file menu. It takes a number of
separate images that have all been taken with the same f stop and focus
settings (i.e. a tripod shot) and stacks them making a single 32 bit
deep image. Typically three images are used: 1) that has
highlight detail and black where the mid tones will be, 2) mid tones are
correct but the highlights are blown out and the shadows are black, 3)
shadow detail but mid and high tones are blown out. When these
are combined there can be detail in all three areas greatly extending
the dynamic range.
-4

|
-3

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-2

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-1

|
Normal

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+1

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+2

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+3

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+4

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HDr made from -2 & 0 & +2. Not perfect because
there is clipping in the -2 \image. Would be better to use 1/3 or
1/2 stop increments for the 9 exposures.

You can see that none of the single exposure images have detail
in the shadows and mid tones and highlights. The key to using the
Photoshop HDR process is in picking the three shots. The "Normal"
shot has some of the sky burned out and the foreground tree has no
shadow detail. The -2 and +2 shots have the needed detail, but
the -3, -4, +3 and +4 shots are too far to be used. So instead of
taking 9 shots spaced by 1 f stop it would have been better to use 1/2
f stop. I don't have an example HDR image because I used images
that were too under and over exposed making for a poor result.